Essen Spiel 2016

Ion Game design attend this years Essen Spiel October 13-16. During the fair we had the opportunity to meet a lot of great game lovers that got the chance to try out and buy our Viking game HIRÞ. We shared the booth with Sierra Madre Games.

We also had set up meetings with distributers to hopefully get our games to retailers close to you. During these meetings we also took the chance to discuss new ideas to further spread board games to new markets and to give more people an easy way start playing board games.

You can also see Board Game girls video coverage from Essen Spiel 2016, including a interview of Besime Uyanik, Ion Game Designs CEO: https://www.youtube.com/watch?v=jHMCaY4qoz8. Our part starts at 13:35 🙂

WARP – Wielding the Universe

We’re pleased to introduce “WARP – Wielding the Universe”, a universe exploration game for two to four players. The game is based on real data of stars in a way that the whole universe may be randomized in a single dice throw. WARP may be played in a simplified or a full experience version.

The players take part in a journey using the first version ever of a warp drive. The goal is to travel star systems in distant galaxies and bring home discoveries in the form of knowledge, life, substances and Zero-G product items. The more each player bring home, and the more variety there are in what they bring home, the more fame they receive. The player with the most fame turns out to be the winner. This prototype-grade warp drive is effective but naturally hard to steer. This makes the persons travelling with it part explorers and part test pilots on a brave journey into the unknown.The travelers jump between galaxies together in a convoy, connected to a mothershipthat houses the warp drive.

 

Travelers spend about nine months on each star system, in three turns. They all travel individually and compete to make discoveries that can earn them the much needed fame. At the end of period spent at each star system, they spend a turn of about three months warp-travelling and interacting with the other members of the crew.

 

If you are a player in the crew, then it times to win an edge over others. You couldtry convincing them to lend you their equipment, convince them that their discoveries really were yours, try to affect the motherships warp computer or maybe entice other crew members to have them live on your ship during the next system.

 

During the warp, the warp driver tries to jump back to earth. If it succeed, the game ends and the scores are finalized. In other case you end up in another star system, where you collect discoveries again. Play time ~60-180 minutes.

On your marks, get playing!

Our HIRÞ game is an award winner

Our game HIRÞ just been nominated for the “Most Anticipated Abstract Boardgame of 2016” at BGG.

The game is doing really well as it has also bagged the 7th most anticipated abstract boardgame in the world, 2016! It has also received two great reviews by Another Dungeon and Beards and Boardgames.

HIRÞ is a two-player abstract strategy game were two leaders (Viking Kings) fight in an archipelago. The first to push the other player’s king off the board wins.

The game has been produced in wood and cloth, with deluxe versions made of leather and iron. The design idea was to make a game that the Vikings could have played during their travels. According to playtesters, this is a huge success as almost 100% of them believe that this was actually a replica of a real Viking game.

The second ambition was to make a game with as few spaces as possible (number of squares) that would be interesting to play. Although it has only 11 squares, the combination of three different abilities of the pieces and the mechanic of using moves to build stronger units makes the gameplay challenging. Play time: 20-60 minutes.

On your marks, get playing!

 

EXO

Coming to Kickstarter in 2016. EXO – Wielding the Universe, is a universe exploration game for 2-4 players. The game is based on real data on stars in a way that the whole universe may be randomized in a single dice throw. EXO may be played in a simplified and a full experience version.
The players take part in a journey using the first version of a warp drive. The goal is to travel star systems in distant galaxies and bring home discoveries in the form of knowledge, exolife, exosubstances and Zero-G product items. The more each player bring home, and the more variety there are in what you bring home, the more fame you receive.
The winner is the player with the most fame.
This prototype-grade warp drive is effective but hard to steer, making you that are travelling with it part explorers and part test pilots on you brave journey into the unknown. You all travel, jumping between galaxies together in a convoy, connected to a mothership where warp drive is. About 9 months elapses on each star system visited, separated into 3 turns. In each star system you travel individually and compete to make discoveries that generate fame. At the end of the year at each star system you spend a turn representing about 3 months warp-travelling, interacting and integrating with the other players crew. You can try to convince them to lend you their equipment, convince them that their discoveries really were yours, try to affect the motherships warp computer or maybe romanticize other players crew members to have them live on your ship during the next system. During the warp the warp drive tries to jump back to earth. If it is successful, the game ends and you make the final scoring. In other case you end up in another star system, where you collect discoveries again.  Play time ~60-180 minutes.

 

Planet X

Get Planet X on:
Android (Free)
Android (No ads)
iOS (Free)
Planet X is a retro style 2D, side scrolling platform game where you get to place your own platforms on the fly as you play. Published on June 18 2015 on Google Play and soon also on App Store.
40 levels, all in 3 play modes, increasingly challenging, awaits you as you explore deeper and deeper into the planet.
Try to beat the levels, to beat them as fast as you can or using as few platforms as possible.
And challenge your friends to beat you on the high score lists.
In a future, closer than you may think, you control a lone space traveler, who is lost on a small planet in our solar system, far away from the sun, beyond Pluto. Some people debate whether this is a planet or not…at the moment you don’t care, you need to find a way to get home since your spaceship has broke down.
On Planet X, you have found numerous of ancient alien artifact teleport gates that lead to different places on the planet.
The purpose and structure behind them is lost in eternity, but somewhere on Planet X there is supposed to be a big portal leading to the space station TERRA 42, that is orbiting earth.
This is what you were sent here to find, since a strange connection to some portal here have been detected on TERRA 42.
All you have to aid you in your search is your platform generator, your space suit and your feet.
Good luck!


HIRÞ

SUCCESS ON KICKSTARTER!! Our game HIRÞ managed to get funded, check out the page HERE And HIRÞ has also been nominated for “Most Anticipated Abstract Boardgame of 2016” at BGG  and ended up to be the 7th most anticipated abstract boardgame in the world 2016!
HIRÞ have received two reviews, both great, by Another Dungeon and  Beards and Boardgames

HIRÞ is a 2-player abstract strategy game were two leaders (Viking Kings) fight in an archipelago. The first to push the other players king of the board wins. The game will be produced in wood and cloth, with deluxe versions made of leather and iron. The design idea was to make a game that feels as if it could have been played by vikings during their travels. This has according to playtesters succeeded well, almost 100% of them believed that this was actually a replica of a real viking game. The second ambition was to make a game with as few spaces as possible (number of squares) and still have it interesting to play. Although it has only 11 squares the combination of three different abilities of the pieces and the mechanic of using moves to build stronger units makes the gameplay challenging.  Play time ~20-60 minutes.
https://www.kickstarter.com/projects/455725875/hir-the-viking-game-of-royal-conflict

Children’s Business

In the game Children’s business the players take turns in trying to explain how different intricate situation at various example situations from the business world affect children. The game is meant to be an ice-breaker, thought provoker and basis of discussion in internal work groups at companies where projects concerning Unicefs The Childrens Rights and Busines Principles are initiated and developed. Produced by Tiny Globe. Play time ~20 minutes..

 

Game Design Supervision

When teaching game design, numerous unpublished student projects have been supervised focusing on design process.  This include electronic projects (videogames) as well as analogue (boardgames).  One videogame project has become published; A Story About My Uncle. 20 of the boardgame projects have become published here and here . They are all obtainable through online book stores. One design challenge for these boardgames have been that they should be print-on-demand, which they are.

 

Designscape

Ion Game Design takes interest in research centered around game design, with a focus on prototyping. In this area Ion have taken part in developing a model called Designscape, that can provide information about the progression of a game design process and its prototyping work. This is done using a 3D coordinate system for visualization of data that is collected and analyzed based on rhetoric theory. Designscape is fully implementable in a Scrum workflow.

 

The IMD-game

IMD-Spelet or The IMD-game is a game that was published as a part of an exhibition catalog in collaboration with Södertörn University. The design challenge was to make a game that was possible to fit on a cover for the catalog. Also the ambition was to make an abstract game inspired by IT-knowledge that had visual links to the graphic charter of the IMD-programme. Game Design by Jon Manker prior to Ion Game Design was founded. Play time ~20 min.