High Frontier 4 [Module 4] – Exodus Add-on
Share
How to play
How to play
What's new
-
Contracts (Module 0). Enhance the early to mid-game, granting early Aqua and mission goals.
-
New Colonist Queue & Augmentations
- An Isobank, founded by one player and holding the game’s repository of isotope fusion fuel, becomes the center of starship construction.
- New Solitaire Political Diagram (Module 0) to integrate contracts with the CEO and Altruism solitaire variants.
You will never again play without Module 4! Make this your first module purchase for game-changing new "contracts," then add the full Module 4 rules with our other HF4A Modules for a truly epic adventure! High Frontier Module 4 makes the deepest game available on space travel even deeper, and sets the arena for real deep exploration, aiming for the stars!
Content
Content
What's in the box
Drawer Box.
Rules Booklet.
Starship Stack Placard/Alternative Solitaire Political Diagram
Player Aids.
Contract Cards
Timepiece Chits (1 for each of 6 player colors).
Default Chit
Isobank/Starship Token. 6 Exodus Contract Cards
Spaceborn Colonist Cards
Robot Colonist Cards
Isotope Monetization / Isobank Stack Cards
Child Chits (1 for each of 6 player colors).
Augmentation Chits (6 for each shape)
Exodus Medal Chits