HIRÞ : The Viking Game of Royal Combat Board game
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How to play
How to play
How to play?
Players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved.
Content
Content
Content
- Cloth
- Map
- Wooden and fabric pieces
- Viking coin
Extras
Extras
Extra
Download
Game designer: Jon Manker
Living rules and other files, administrated by respective game designer.
- Play HIRÞ on Tapeltopia: HIRÞ
- The Original English rules: HIRÞ ENGLISH RULES
- Polish rules (translator Zuzanna Gil): HIRÞ POLISH RULES
- French rules (translator Sebĉjo): HIRÞ FRENCH RULES
- German rules (translator Sty Harres of SKH-Translate): HIRÞ GERMAN RULES
- Russian rules (translator Annie Mosina): HIRÞ RUSSIAN RULES
- Spanish rules (translator Rafael Zamora González) HIRÞ SPANISH RULES
Videos
Viking territories themed trip with Ion and RPG Travel

An abstract strategy game in which two Viking kings fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
Game designer: Jon Manker
Artist: Jon Manker
Complexity: 1.50


