High Frontier 4 All Board Game - 3D front box cover design and illustration

High Frontier 4 All Board Game

$99.00
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High Frontier 4 All Board Game - 3D front box cover design and illustration
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The Ultimate Deep Space Strategy Game

Real rocket science lets you race to industrialize the solar system.

Looking for the ultimate space exploration strategy game? The answer is High Frontier 4 All. High Frontier 4 All is the most realistic deep space strategy game, combining real aerospace engineering with deep strategy. Design rockets, plan interplanetary missions, and explore a scientifically accurate universe.

This engine‑building strategy game offers the most comprehensive map ever, endless replayability with modular expansions and a universe of realistic tech. Part of the great 7-game stiry arch of the Bios and High Frontier series. Perfect for dedicated board gamers and fans of deep space, it’s ideal for solo play or competitive sessions with up to five players, delivering the ultimate experience for anyone who dreams of exploring the cosmos.

How to play High Frontier 4 All?

HIGH FRONTIER 4 ALL is a space exploration game at its best. Each turn you perform 1 action and 1 rocket movement. Throughout the game, you use an engine-building mechanism to combine different space flight patents into a rocket or sun sail that can bring you closer to the goal. To be the one who industrializes the most in our solar system, outside Earth. The combinations of designs and explorations guarantee that no two games will be the same.
Players: 1 - 5
Playtime: 30 - 240 min
Age: 14+
Language: English
Complexity: 4.80

Game designer: Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
Artist: Josefin Strand,Anna H Lindberg
Why should you order High Frontier 4 All?

Realistic space exploration based on actual aerospace engineering



Modular expansions for endless replayability



Solo or multiplayer for 1–5 players



Perfect for science and strategy fans
The game comes in a Core box, which contains the previous edition's basic and advanced rules. The rules have been given a complete overhaul in order to make them watertight and accessible. The Core box also includes Module 0 -Politics.



Rules Booklets
Player Aids
Mapboard
Placards
Playmats
Wooden Domes(Colonies)
Wooden Domes(Factories)
Gold Wooden Star
Disks
Rockets
Blue Beads
Punchouts
Six-Sided Dice
Cards
Living rules and other files

administrated by respective game designer

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