High Frontier 4 [Module 5] - Economy Add-on
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How to play
How to play
How to play
Module 5 Economy allows you and the other players to buy and sell shares in aerospace companies whose value is tracked in a matrix called the stock market. The players themselves are the customers for these companies, and with more customers for a customer service, the more capital the company can purchase and the higher their share value. If you own the most shares in a company, you are its chairman and decide if dividends are paid out to the shareholders or instead the funds are reinvested into company capital allowing them to have cheaper services. Players buy shares in companies that are likely to rise in value and sell them when their cash could be better used elsewhere. Because shares are so easily bought and dumped, and they retain value after an Aqua crash, holding shares is generally superior to holding Aqua.
Content
Content
Content
High Frontier Module 5 – ECONOMY introduces:
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Rules for capital, dividends, angels, splinters, proxy fights, dumping, & wildcat banks.
- 1 stock market indicating share prices, customer service costs, dividends, & market swings.
- 1 companies placard including player & speculator isovaults.
- 6 additional cubes and 6 additional domes for hedge funds.
- 42 shares indicate investments and chairmanship of each company.
- 40 gold beads for additional isotopes.
- 7 company chits, 7 malfunction chits, 1 starship chit, 6 ET Home Bernal chits, ...and much more!
For 2 to 6 players
NOTE: You need the 4th edition core game of High Frontier in order to play this!
Extras
Extras
Extras
Game designer: Phil Eklund
Living rules and other files, administrated by respective game designer.
Playtest the complete game using any configuration of modules you want, including module 5 ECONOMY, on Tabletop Simulator.
HIGH FRONTIER 4 ALL is a space exploration game at its best.
The latest module in this series, is Module 5 Economy
- The art of investing to create wealth.