

Evolve intelligence. Reshape society. Redefine what it means to be human.
Looking for a civilization board game where you guide early humans from instinct to ideology? In Bios: Origins, you take control of ancient human species like Sapiens, Neanderthals, Denisovans, or Hobbits. Guide your people through breakthroughs in language, ideology, and technology. Modular map to custom games and the ability to play as maritime species takes the game to rarely (if ever) seen levels of gameplay variants.
Will your civilization advance through science, religion, politics or a hybrid of all three? With asymmetric factions, ideological tension, and branching victory paths, every game tells a different story of what humanity could have been. Part of the great 7-game story arch of the Bios and High Frontier series.
Why should you play Bios: Origins?
• Play as real ancient human species: Compete or coexist as Sapiens, Neanderthals, Denisovans, or Hobbits
• Civilization-building through belief, science, and politics: Choose your path to evolve society
• Asymmetric factions and replayable evolution: No two games develop the same way
• Complex, science-rooted strategy: Designed for deep thinkers and fans of realistic world-building
Game designer: Phil Eklund, Jon Manker
Artist: Karim Chakroun, Johanna Petterson
Complexity: 4.10
How to play
Content
How to play?
One to four players represent the human subspecies extant at that time: Sapiens, Neanderthal, Denisovans, & Hobbits. Take them on an adventure to enlarge your brain, acquire language, discover new worlds, domesticate strange beasts (such as riding war kangaroos or mammoths), discover the wonders and terrors of religion, dive for pearls, challenge the gods, enslave rival hominins, and perhaps enter the Enlightenment. Although wars of conquest and religion are possible, most of the fighting will be internal. You have only limited control of over your ruling class, and if your priests are in control and do a poor job, they will get killed and usurped by merchants or warlords.
Win by specializing as a cultural, political, or industrial civilization. This means, unlike most civilization games, that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.
Extras
Content
- Map board
- Punchout sheets
- Cards
- Brain placards
- Species placards
- Elder pawns
- Migrant figures
- City cuboids
- Cubes
- Player aid