High Frontier 4 [Module 4] – Exodus Add-on
Share
Regular price
$29.00 USD
Regular price
Sale price
$29.00 USD
Unit price
/
per
How to play
How to play
What's new
-
Contracts (Module 0). Enhance the early to mid-game, granting early Aqua and mission goals.
-
New Colonist Queue & Augmentations
- An Isobank, founded by one player and holding the game’s repository of isotope fusion fuel, becomes the center of starship construction.
- New Solitaire Political Diagram (Module 0) to integrate contracts with the CEO and Altruism solitaire variants.
You will never again play without Module 4! Make this your first module purchase for game-changing new "contracts," then add the full Module 4 rules with our other HF4A Modules for a truly epic adventure! High Frontier Module 4 makes the deepest game available on space travel even deeper, and sets the arena for real deep exploration, aiming for the stars!
Content
Content
What's in the box
- Drawer Box.
- Rules Booklet.
- Main Placard / Hazard Map
- Alternative Solitaire Political Diagram
- Contract Cards (includes 6 Exodus)
- Spaceborn/Robot Colonist Cards
- Reference Cards (Fulfilled Contracts Splay)
PUNCH BOARD contains:
- Default Chit
- Timepiece Chits (1 for each of 6 player colors)
- Child Chits (1 for each of 6 player colors)
- Augmentation Chits (6 for each shape)
- Medalionl Chits
- Starship Chit
Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module.