This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1979), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
Game designer:Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
Artist:Josefin Strand, Anna H Lindberg
Players: 1 - 5
Time: 30 - 240
How to play
HIGH FRONTIER 4 ALL is a space exploration game at its best. Each turn you perform 1 action and 1 rocket movement. Throughout the game, you use an engine-building mechanism to combine different space flight patents into a rocket or sun sail that can bring you closer to the goal. To be the one who industrializes the most in our solar system, outside Earth. The combinations of designs and explorations guarantee that no two games will be the same.
The game comes in a Core box, which contains the previous edition's basic and advanced rules. The rules have been given a complete overhaul in order to make them watertight and accessible. The Core box also includes Module 0 -Politics.