High Frontier 4 [Module 3] - Conflict Add-on
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How to play
How to play
What's new
Content
Content
What's in the box
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1 Drawer Box
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These Rules, 52 pages
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6 Double-sided Playmats.
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1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm
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12 Bribe Disks
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6 Dropstone Tokens (plastic, 1 of each faction color).
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6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist)
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11 Damage Chits (Punch out, double-sided)
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1 Red Cross Chit (Punch out, double-sided)
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1 Lutetia Site Chit (optional Punch out, single sided).
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5 POW Chits (Punch out, double-sided)
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2 Six-sided dice.
Extras
Extras
This is an addon module for High Frontier. You will need the base game High Frontier 4 All to use it. Does Module 3 make High Frontier into the most comprehensive wargame ever, without changing its core mercantile character? The High Frontier legacy of simulating personal and human gains allows a vision of a War of Independence based on the ideological and economic issues motivating each soldier, issues far more long-lasting than resources or territory.