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Expand your High Frontier 4 All experience with Module 3: War of Independence, a deep and strategic add-on. This module transforms High Frontier into a comprehensive wargame while preserving its core focus on mercantile strategy. Explore the complex motivations behind conflict, where soldiers are driven by ideological and economic forces rather than just resources or territory. Experience a unique twist on space warfare that blends personal, political, and human gains in a rich narrative. Requires the High Frontier 4 All base game to play.
What's new
Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.
What's new
Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold? The War's outcome will permanently change the future course of humanity in space.
This is an add-on, which requires the board game High Frontier 4 All.
1 Drawer Box
These Rules, 52 pages
6 Double-sided Playmats.
1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm
12 Bribe Disks
6 Dropstone Tokens (plastic, 1 of each faction color).
6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist)
11 Damage Chits (Punch out, double-sided)
1 Red Cross Chit (Punch out, double-sided)
1 Lutetia Site Chit (optional Punch out, single sided).
5 POW Chits (Punch out, double-sided)
2 Six-sided dice.
These Rules, 52 pages
6 Double-sided Playmats.
1 Single-Sided Module 3 Political Assembly Placard. 210x148.5mm
12 Bribe Disks
6 Dropstone Tokens (plastic, 1 of each faction color).
6 Propaganda Chits (Punch out, double-sided: Independant/Loyalist)
11 Damage Chits (Punch out, double-sided)
1 Red Cross Chit (Punch out, double-sided)
1 Lutetia Site Chit (optional Punch out, single sided).
5 POW Chits (Punch out, double-sided)
2 Six-sided dice.
Downloadable rules for all board games
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Living rules and other files
administrated by respective game designer