HIRÞ : The Viking Game of Royal Combat Board game
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How to play
How to play
How to play?
Players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved.
Pictures by the wildly talented Boardgame Colors
Content
Content
Content
- Cloth
- Map
- Wooden and fabric pieces
- Viking coin
Extras
Extras
Extra
Download
Game designer: Jon Manker
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DOWNLOADABLE RULES HirÞ
- Play HIRÞ on Tapeltopia: HIRÞ
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Board Game Geek HIRÞ
- Play HIRÞ on Tapeltopia: HIRÞ
- The Original English rules: HIRÞ ENGLISH RULES
- Polish rules (translator Zuzanna Gil): HIRÞ POLISH RULES
- French rules (translator Sebĉjo): HIRÞ FRENCH RULES
- German rules (translator Sty Harres of SKH-Translate): HIRÞ GERMAN RULES
- Russian rules (translator Annie Mosina): HIRÞ RUSSIAN RULES
- Spanish rules (translator Rafael Zamora González) HIRÞ SPANISH RULES
Board Game Geek review by Boardgame Colors
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An abstract strategy game in which two Viking kings fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
Game designer: Jon Manker
Artist: Jon Manker
Complexity: 1.50