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Interstellar Board Game
$99.00
A Sci-Fi Strategy Game Across Generations
Can you guide your starship through centuries of peril, science, and sacrifice?
In Interstellar you have the opportunity to do just that, you are a group of humans, cyborgs and robots aboard the starship Exodus. Your mission: One way-ticket to the stars! Balance worker placement, tableau building, aging and batteries as you face threats like radiation, mutiny and ship erosion.
Follow the long-term vision of your crew and spread it to new worlds. With evolving challenges and multi-layered decisions, this is a deep narrative journey through time and space where robots can become conscious, the nature of quantum can be revealed and the game can end in struggle or cooperation. Part of the great 7-game story arch of the Bios and High Frontier series.
How to play Interstellar?
In this board game your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory
You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Can you guide your starship through centuries of peril, science, and sacrifice?
In Interstellar you have the opportunity to do just that, you are a group of humans, cyborgs and robots aboard the starship Exodus. Your mission: One way-ticket to the stars! Balance worker placement, tableau building, aging and batteries as you face threats like radiation, mutiny and ship erosion.
Follow the long-term vision of your crew and spread it to new worlds. With evolving challenges and multi-layered decisions, this is a deep narrative journey through time and space where robots can become conscious, the nature of quantum can be revealed and the game can end in struggle or cooperation. Part of the great 7-game story arch of the Bios and High Frontier series.
How to play Interstellar?
In this board game your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory
You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Players: 1 - 6
Playtime: 60 - 240 min
Age: 14+
Complexity: 4.0
Game designer: Phil Eklund, Justin Grey
Playtime: 60 - 240 min
Age: 14+
Complexity: 4.0
Game designer: Phil Eklund, Justin Grey
Why should you order Interstellar?
Cooperative-to-competitive gameplay for dynamic tension
Rich sci-fi setting in the High Frontier universe
Face unpredictable challenges in deep space
Story-driven strategy with memorable outcomes
Cooperative-to-competitive gameplay for dynamic tension
Rich sci-fi setting in the High Frontier universe
Face unpredictable challenges in deep space
Story-driven strategy with memorable outcomes
Cards
Placards
chits
playmats
starship tokens
cyborg dice
star tokens
gameboard
nuggets
augmentations
avatar/battery dice
radio domes
matrimonial rings
turn pawn
Placards
chits
playmats
starship tokens
cyborg dice
star tokens
gameboard
nuggets
augmentations
avatar/battery dice
radio domes
matrimonial rings
turn pawn
Downloadable rules for all board games
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Living rules and other files
administrated by respective game designer