
ESTIMATED SHIPPING IN Q1, 2026 (Changes in dates may occur.)
MSRP: 89 USD
Reason Against Fear
Stand against one of history’s darkest injustices.
Looking for a historical board game that blends strategy with a powerful real-world theme? In Maleficium Fall of the Witch Hunters, you take on the role of a voice of reason during the 17th-century English witch trials. While fear, superstition, and harsh laws fuel the persecution, you work to expose injustice through Enlightenment ideals, tolerance, and critical thinking.
This strategy game features area influence, resource management, and tactical decision-making, all set against the backdrop of one of history’s most notorious moral panics. Every turn, you’ll gather influence, confront witch-hunters, and push for reform, competing to be remembered as the one who ended the trials.
Why should you play Maleficium-Fall of the Witch Hunters?
• Unique historical theme: Experience the tension of the 17th-century witch trials in England
• Strategic area influence: Balance risk and reward as you challenge injustice
• Competitive and thematic gameplay: Outmaneuver rivals to leave your mark on history
• Meaningful narrative: Play a game with a timeless lesson about fear and reason
Shine a light in the darkness. Bring an end to the witch hunts.
Game design: Björn Ekenberg & Jon Manker
2D Artist: Axel Kai Nilsson
Game developer: Matti Bergh, Robin Spathon Ek
How to play
You play as one of the persons that saw beyond the hysteria in the society concerning witchcraft. By promoting Enlightened thought, Religious tolerance and Legal skepticism you will succeed and eventually your work will lead to changes in the law. You do this by gathering evidence, confronting witch hunters, dispelling hysteria, and championing justice, securing your legacy as the one that ended the witch hunts.
Buy cards from the market to acquire allies and evidence. The allies in your tableau give you actions and influence. Position yourself on the map to take actions and challenge witch hunters. Calm hysteria and thwart your opponent’s plans.
The game can be played competitively or as a solo game.
Content
What's in the box
General item
1 Rulebook
1 Map board
100 Coins
Player board items
5 Player boards
55 Upgrade markers
Cards
49 Market cards
54 Evidence cards
40 County cards
7 Witch Hunter cards
11 Trial cards
10 Victory cards
Player components (in player color)
4 Player meeple
52 Player Influence disks
Map components
2 Patreon meeple
30 Reason cylinders
10 Witch Hunter meeple
1 Trial Token
9 Hysteria Source markers
100 Hysteria triangles
Extra