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Hunt, trade, and adapt in a land shaped by ice and myth.
Looking for a survival board game where you lead an Arctic tribe through climate, culture, and conflict? In Greenland: 2nd Edition, you command a prehistoric tribe fighting for survival in one of the world’s most unforgiving environments. Hunt across the tundra, marry into rival tribes, trade or raid for resources and adapt as spiritual beliefs and climate patterns shift beneath your feet.
Grounded in real history and packed with tough choices, the game weaves together resource scarcity, cultural evolution, and intertribal politics. Can your people endure when traditions collapse and nature turns hostile?
How to play Greenland?
The game takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:
Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Looking for a survival board game where you lead an Arctic tribe through climate, culture, and conflict? In Greenland: 2nd Edition, you command a prehistoric tribe fighting for survival in one of the world’s most unforgiving environments. Hunt across the tundra, marry into rival tribes, trade or raid for resources and adapt as spiritual beliefs and climate patterns shift beneath your feet.
Grounded in real history and packed with tough choices, the game weaves together resource scarcity, cultural evolution, and intertribal politics. Can your people endure when traditions collapse and nature turns hostile?
How to play Greenland?
The game takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:
Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Players: 1 - 4
Playtime: 60 - 120 min
Age: 12+
Complexity: 3.60
Game designer: Phil Eklund
Artist: Karim Chakroun
Photo credit: Marcel from Free The Meeple
Playtime: 60 - 120 min
Age: 12+
Complexity: 3.60
Game designer: Phil Eklund
Artist: Karim Chakroun
Photo credit: Marcel from Free The Meeple
Why should you purchase Greenland: 3rd Edition
• Historical Arctic survival gameplay: Lead Inuit, Norse, or Tunit tribes based on real cultures
• Dynamic adaptation mechanics: Evolve beliefs, alliances, and tactics as the world changes
• Mix of negotiation, risk, and resource scarcity: Trade, raid, or cooperate to stay alive
• Harsh environmental realism: Weather, extinction, and collapse are constant threats
• Historical Arctic survival gameplay: Lead Inuit, Norse, or Tunit tribes based on real cultures
• Dynamic adaptation mechanics: Evolve beliefs, alliances, and tactics as the world changes
• Mix of negotiation, risk, and resource scarcity: Trade, raid, or cooperate to stay alive
• Harsh environmental realism: Weather, extinction, and collapse are constant threats
Tokens
Event cards
Biome cards
Tribal placard and cards
Tribesmen
Starting disk
Elder boards
Custom meeples
Event cards
Biome cards
Tribal placard and cards
Tribesmen
Starting disk
Elder boards
Custom meeples
Downloadable rules for all board games
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Living rules and other files
administrated by respective game designer